Metal Gear Solid Phantom Pain Honey Bee Mission UPDATED

Metal Gear Solid Phantom Pain Honey Bee Mission

Metal Gear Solid V: The Phantom Hurting

Metal Gear Solid V The Phantom Pain pc box.jpg

Release Date: 2015
Developer: Kojima Productions
Publisher: Konami
Series: Metallic Gear
Platforms: PC
Xbox360
Xbox I
Playstation three
Playstation 4
Genre: Action-adventure, stealth

Metal Gear Solid V: The Phantom Pain is a 2015 tertiary-person stealth-action open-world game developed by Kojima Productions and published by Konami, and is the direct follow on to the short kickoff "episode" of the story, Metal Gear Solid V: Basis Zeroes. Prepare in 1984, a decade after Metal Gear Solid: Peace Walker, the story begins after the destruction of the former Female parent Base facility by a team from the mysterious Cipher arrangement'south strike unit, XOF. Large Boss has been in a coma for ix years and much has changed, just, awakening equally XOF assaults the infirmary he is recovering in, he must come up up with a program to go his revenge on Cipher.

Equally well every bit the singleplayer entrada, the game features an online competitive "Play a trick on mode" where players can invade Forward Operating Bases belonging to each other and steal resources and troops. While it was non nowadays at launch, patches accept also added a new version of Metal Gear Online.

The following weapons appear in the video game Metal Gear Solid 5: The Phantom Hurting.

For weapons relating to its sis game, see Metallic Gear Solid V: Ground Zeroes.

Contents

  • 1 Overview
  • 2 Handguns
    • ii.1 "WU Silent Pistol"
    • ii.2 "AM D114 Pistol"
    • 2.3 "Burkov"
    • ii.4 "Geist P3"
    • two.5 "Uragan-5"
    • 2.6 "Tornado-6"
    • ii.vii "Windurger S333/S362/S324LB"
    • 2.8 Leuchtpistole
  • 3 Submachine Guns
    • 3.1 "Sz.-336"
    • iii.2 "MACHT 37"
    • 3.3 "Ze'ev"
    • 3.4 "G44-ix"
  • iv Shotguns
    • four.1 "S1000 Shotgun"
    • four.ii Double-barrel shotgun
    • 4.iii Sawn-off Shotgun
    • 4.4 "Kabarga-83"
    • 4.five "Bullhorn SG"
  • v Rifles
    • 5.1 "AM MRS-iv"
    • five.ii "AM MRS-4R"
    • 5.3 Mare's Leg lever-activeness rifle
    • 5.iv "SVG-76"
    • 5.5 "SVG-76U"
    • v.6 "SVG-67U"
    • 5.7 "United nations-ARC"
    • 5.8 "G44"
  • 6 Sniper Rifles
    • 6.one "AM MRS-71/73"
    • six.2 "Bambetov SV"
    • half-dozen.3 "Brennan LRS-46"
    • 6.4 "Serval AMR-7"
    • 6.v "Broughton M-2000D"
    • 6.6 "Renov-ICKX SR"
  • 7 Car Guns
    • 7.i "UN AAM"
    • vii.2 "ALM 48"
    • 7.3 "LPG-61"
    • 7.iv "PG-76"
    • vii.5 "PG-67"
    • 7.vi "AM MRS-4LS"
    • 7.7 "Un-ARC-HB"
    • vii.8 "G44MG"
  • viii Launchers
    • viii.1 "DGL103"
    • viii.2 GP-25
    • 8.3 "Isando RGL-220"
    • 8.4 "Hail MGR-iv"
    • eight.five "CGM 25"
    • eight.6 "FB R-Launcher"
    • 8.7 "Grom-xi"
    • eight.viii "Dearest Bee" / "Killer Bee"
  • 9 Mounted Guns
    • 9.i Shipunov 2A42
    • 9.two Rheinmetall MK 20 Rh 202
    • ix.iii M134 Minigun
    • 9.iv M61 Vulcan
    • 9.5 "VOL-GA K12"
    • 9.6 "HMG-3 Wingate"
    • 9.7 ZU-23
  • x Other
    • 10.i M18A1 Claymore
    • ten.2 M67 Paw Grenade
    • 10.three M18 Smoke Grenade
  • eleven See Also

Overview

The Phantom Hurting expands on the gameplay systems of Peace Walker, extending some and simplifying others. The game takes identify in an Assassin'southward Creed-mode continuous open earth rather than a series of curt missions, with ii main map hubs in Transitional islamic state of afghanistan and Africa (specifically an "Angola-Zaire border region"). The loadout system is similar to that of Peace Walker, with the histrion character merely able to equip a small number of firearms at a fourth dimension; like Footing Zeroes it is further restricted by the iii slots for firearms existence set up by form, with two being primary weapons (the player grapheme'southward back and hip} and i a secondary weapon (their leg holster). Sniper rifles, machine guns, shields and launchers proceed the back slot, assault and battle rifles, grenade launchers and shotguns on the hip, and pistols and SMGs on the leg. Boosted not-firearm items tin be equipped in 1 of 2 radial menus, one of which is for back up weapons such as mines and grenades and the other for equipment. At that place is now likewise a "tool" category including the binoculars, iDroid, analyser and Fulton devices, which do not require equip slots and do not need to be selected to be used.

Every bit before, the gameplay systems centre on a large offshore facility called "Mother Base," this time a platform in the Seychelles, which is used equally justification for the various in-game systems. The player can recruit additional troops for the new mercenary unit, "Diamond Dogs," by either accepting volunteers or using the rather comical "Fulton Recovery" mechanic to kidnap enemy soldiers by launching them into the sky using magic balloons, though these now require clear air above the extraction target to be used unless the late-game "Wormhole Fulton" device has been researched. In improver, upgrades let the Fulton device to be used to excerpt larger objects such as resource containers, emplaced weapons and vehicles.

While the role player character is able to pick up weapons used by enemies in the game world, this does non add them to the actor'due south inventory permanently; to select new weapons from the loadout screen, they must be developed via the R&D section using points acquired by the Gainsay Squad (equally well as numerous other ways). All weapons have a minimum level for at least i of the diverse Mother Base teams, before which they cannot exist developed. Dissimilar Peace Walker, blueprints for weapons are by and large only required to produce after versions, not to begin development. Certain loftier-level weapons also require staff with specific skills exist part of the R&D team.

Like Basis Zeroes, The Phantom Hurting uses fictional "frankengun" hybrids for most of the player-usable weaponry, much as Resident Evil 6 did. This appears to have been washed and so that the game's R&D tech tree could characteristic weapons which were clear upgrades to each other, and for parts commonality in the weapon customisation system. Weapons are sorted by a tree construction where similar weapons can be upgraded linearly (ranked from 1 to 6 originally, now ane to 11), producing better guns of fundamentally the same type. Distinctly different types are typically offshoots with their ain rank.

Resource management is more complex, with the money-substitute Gross Armed services Product (GMP) points being augmented past physical resource such as metals and fuel which must be gathered, and plants which must be found in the game world. Resources tin can be found in processed or unprocessed states; processed material is added to Mother Base'southward electric current stockpile, while unprocessed material (found as large shipping containers) must be processed first by the Base Development department, which also generates further unprocessed resources at regular intervals. The armament manufacturing system in Peace Walker (which manufactured ammo and so chop-chop that running out was never an issue) is replaced with a system of charging the role player for equipping weapons as well as researching them; all weapons cost GMP to equip, while loftier-end weapons require additional resources as well. For example, a rocket launcher may require fuel resources, or a tranquilizer gun a specific amount of soporific digitalis plants.

Side-missions now all take identify in the game world; as before these include vehicle battles, though these are now battles confronting regular tanks and infantry rather than protracted endurance matches with battleship-strength super-vehicles supported by unabridged platoons. Presumably because it would be hard to permit the player to use them in the open world, information technology is no longer possible to capture helicopters. Equally before, captured vehicles can be used in a side-mission battle mode, though this way ("Deployment") is more restrictive than before, with very specific requirements on what combinations of units can be used for each battle, some requiring the use of a item vehicle but otherwise not allowing them to be used at all. As before, the rewards in this mode use a random drop mechanic, but generally if a blueprint is one of the rewards its drop rate will be 100%.

At any time in the game world, the role player tin can apply the back up function to asking ammunition supplies, new weapons or equipment, or an unabridged pre-set loadout. Dissimilar Peace Walker, it is too possible to request vehicles be dropped every bit support, including tanks. The role player can also select one of several "buddy" characters to assist them, and switch between them using the support arrangement.

Weapon customisation is not initially available and requires recovering a "legendary gunsmith," constitute in a mission unlocked almost a fifth of the fashion through the game. Following this, any parts on weapons the player has researched can be swapped betwixt them, with restrictions based on the class of weapon involved and whether it has fixed parts or the right attachment points. Underbarrel weapons must exist researched as separate standalones which have the relevant ability; they tin then be attached to a gun with an appropriate mounting point.

Suppressors still work similarly to Peace Walker with a weapon simply getting one suppressor which will wear out over fourth dimension; this can now exist manually detached to save its lifespan, nonetheless. The suppressor volition automatically detach with a loud snapping sound when it wears out; it tin be restored by finding (very rare) suppressor pickups in the game globe, or past calling for a support drop which will include suppressors for all weapons that have them. There are three possible grades of suppressor durability, with the normal two "low" and "medium," higher-level weapons assuasive employ of the latter. A handful of weapons have level three suppressors that do not degrade.

Initally the weapon tech trees stopped at Rank six for all weapons; patches take since added weapons at the terminal two tiers. Several Rank nine weapons were added on December 17th 2015. Later patches introduced fifty-fifty higher level weapons: every bit of April 2017, some weapons get upwards to level 11.

Handguns

"WU Silent Pistol"

The "WU Silent Pistol" [Windurger No.2 Silent Pistol] tranquilizer gun is shown passing over to Phantom Hurting. Its permanent suppressor and "ghost ring" sight is just accessible at level 5, and earlier versions without it heavily resemble the AMC Auto Mag Pistol with the improver of a polymer frame and tritium glow-in-the-dark night sights. The gun is the equivalent of the M9 from MGS2, Mk.22 Mod 0 featured in MGS3, Portable Ops & Peace Walker, and the Ruger Mk. Two from MGS4, and as in those games is manually operated. A lethal version is available, though the weapon retains its slide-lock machinery and therefore does not fire in semi-auto. An unsuppressed, golden version is available with the Collector'due south Edition of the game. It is besides possible to develop a lethal version.

Loftier Standard .44 AutoMag TDE (Covina, CA) - .44 AMP (Car Magnum Pistol)

WU Silent Pistol, Lv one.

WU Silent Pistol, Lv 2.

WU Silent Pistol, Lv 3.

WU Silent Pistol, Lv 4.

WU Silent Pistol, Lv 5. Note the "ghost ring" rear sight.

Big Dominate holds a level 4 WU silent pistol with a combined flashlight / laser module every bit he departs on his latest gamble.

A render of the Collector's Edition aureate WU Silent Pistol.

"AM D114 Pistol"

The "AM D114 Pistol" [Arms Fabric Delta-114 Combat Pistol] is the game's substitute for the Colt M1911A1, that has been featured throughout the MGS series, starting with 2004's Metal Gear Solid 3: Snake Eater. Aesthetically, it appears to be inspired by the CZ 75, Browning Hi-Power, and Smith & Wesson Model 39 - while it ultimately ends upwards looking a lot like a FÉG Model 45 ACK/GKK. The gun is chambered in .45 ACP, sports the slide inside the frame blueprint of the CZ 75 and its derivatives, has BO-MAR style target sights, and a checkered forepart strap. Normally chambered in .45 ACP, the armor piercing-variants are chambered in 9mm.

EAA Witness (Early production), the CZ-75 derivative that that's most similar to the AM D114

FÉG Model 45 ACK/GKK, bears significant resemblance to in-game gun

The AM D114 Pistol, Lv one.

The AM D114 Pistol, Lv 2.

The AM D114 Pistol, Lv 3.

The AM D114 Pistol, Lv 4. Note the front end cocking serrations.

The AM D114 Pistol, Lv 5. Note the pistol carbine conversion kit like to products such as the CAA Roni.

A pre-release prototype shows D-Walker fitted with what appears to be a level 5 AM D114 fastened to i of its two manipulator artillery.

The AM D114-ix long-barreled, armor-piercing conversion chambered in 9mm. Note the black finish, synthetic grips, and "ghost ring" rear sight.

The AM D114-45 long-barreled variant. Note the added compensator.

The MA D114 Pistol, ADAM-SKA Custom. A Day Ane Edition exclusive.

The MA D114 Pistol, Water Pistol version.

Iron sights of the AM D114 in first-person view.

Ophidian pointing the AM D114. Pretty much telling you to drop the "Sean Connery is well-nigh to shoot yous!" jokes.

"Ishmael", later on he clears and checks it, easily "Ahab" an unloaded AM D114. This is a skillful shot of the slide inside the frame design of the pistol.

"Ishmael" takes aim with his AM D114.

"Ishmael" firing his AM D114.

Big Boss searches a warehouse with his AM D114 drawn.

"Burkov"

Substitute for the Makarov PM pistol featured in previous installments. Information technology is the standard sidearm for the Soviet Forces operating in Afghanistan. Appears to be a mix of the Makarov with a huge blueprint influence from the Heckler & Koch P9S. A tranquilizer version tin can too be developed, and is the first semi-automated tranquiliser handgun in the series.

Makarov PM - 9x18mm Makarov

Heckler & Koch P9S - 9x19mm. Very similiar to in-game gun

The Burkov, Lv i

The Burkov, Lv 2

The Burkov, Lv three

Big Boss reloading his Burkov.

"Geist P3"

A 9mm polymer-framed handgun substituting for the Glock xviii from MGS2 & 4. The Geist P3 appears to be a hybrid of the Heckler & Koch USP and Springfield Armory XD pistols. Has the lowest impact force compared to all other pistols, but has decent penetration and the highest rate of burn down. Initially a semi-automated like the Glock 17, at level 3, a select burn switch is added to the frame, converting the Geist P3 into a iii-round burst machine pistol like the Beretta 93R. Grade 6 adds a custom O-Ring barrel, which functions as a compensator and enables easier control. Geist ways "Ghost" in German.

Heckler & Koch USP - 9x19mm

Springfield Arsenal XD-nine Tactical - 9x19mm

The Geist P3 with a 17-circular magazine at level 1.

At level 2, the Geist P3 is equipped with a tactical flashlight and 30-circular extended magazine resembling a Glock`southward 31-circular extended magazine.

The Geist P3 at level 3. Note the selector switch added to the frame; a design feature borrowed from the USP.

The Level 4 upgrade adds a multi-stack casket magazine.

"Uragan-5"

The "Uragan-5 Pistol" [BTS Instrument Pattern Bureau Uragan-5 Pistol] is a 5-round revolver that uses both lethal and not-lethal shotgun rounds; rather ridiculously it is a 12 gauge, which would raise some questions about why anyone would want to fire such a device more once. It utilizes the low bore six-o-clock chamber design of Mateba revolvers, with the hexagonal cylinder blueprint of the Chiappa Rhinoceros series, and a interruption-action design similar to the MP-412 REX. A break action design on such a weapon would be highly impractical, as the loftier power of shotgun shells would stress the frame immensely and likely damage information technology since break-action designs past necessity accept weaker overall frames.

Visual design aside, the weapon's concept (Russian made special-purpose shotshell revolver) appears to be taken from the KBP Pattern Bureau's "Udar" evolution plan, its fruits beingness the U-94 and OTs-xx - even if they were chambered in a much more rational (and proprietary) 12.7mm/32ga short.

Mateba 2006M - .357 Magnum

Chiappa Rhinoceros 40DS (4" barrel version) .357 Magnum

Standard Uragan-5.

Long-barreled version of the Uragan-five.

"Tornado-6"

The Tornado-6 is the weapon of choice for Revolver Ocelot in-game, replacing the Single Action Ground forces he wielded in previous games. The Tornado-vi appears to be a altered model of the Uragan-v (Uragan even means 'hurricane' in Russian, though the weapon is probably named after "Tornado" Yoshida, the mocap thespian for Ocelot'due south gun-twirling in MGS3).

Mateba 2006M - .357 Magnum

Serenity manages to burn 6 shots from Ocelot's Tornado-6 through the rotor blades of a helicopter.

Ocelot dual-wielding Tornado-6s in the Metallic Gear Online iii trailer. For some reason, the chambers don't appear to exist actually loaded.

Ocelot dual wielding his Tornado-6's in the latest Metal Gear Online 3 trailer, finally giving us a confirmation on the official proper noun.

"Windurger S333/S362/S324LB"

A .44 calibre revolver with design cues taken from the Dan Wesson revolvers, and Filly Python. Information technology substitutes the Smith & Wesson Model 19 from Peace Walker. A special version of this revolver with olive-drab grips is available in the Collector'south version of the game. A long barreled version known every bit the S324LB is also available. At that place are three distinct variants; the standard S333 which tin come up in snub and standard barrel variants, the S362 which does slightly more harm but is otherwise identical and the S324LB which is a long barrel version.

Dan Wesson Model 15-VH - .357 Magnum

Colt Python with 4" Barrel and factory wood grips - .357 Magnum

The Windurger S333.

The Windurger S333SB - Snub Nosed.

The Windurger S324LB - Long-barreled.

Iron sights of the Windurger revolver in kickoff-person view.

Leuchtpistole

The "Zorn Kampf Pistole" is a substitute for the K. Pistol from Peace Walker, and is more than or less an unaltered Leuchtpistole (without even the white Z that identifies the Kampfpistole) fitted with a Sturmpistole indirect burn sight equally in that game.

Leuchtpistole - 26.65mm

Upgrade tree for the Zorn Kampf, including a not-lethal variant. Given the depression velocity of the rounds, and the tendency for grenade rounds to fly in an arc in video games, the light amplification by stimulated emission of radiation sight is sort of useless.

Submachine Guns

"Sz.-336"

The "Sz.-336 SMG" [Sodomka zbrojovka Type 336 Submachine Gun] returns from Metal Gear Solid: Ground Zeroes. It substitutes for the Sa. Vz.61 Skorpion featured in MGS3 and MGSPW. Like most weapons in the game, information technology appears to be fabricated upward of parts from various real firearms, such as a hybrid receiver of the SA.23 SMG and Uzi, the Uzi's iron sights and the wire-stock and commodities of a Skorpion. In-game, it fires vii.65mm armament, a alter from Basis Zero's version of the Sz.-336, which was chambered in 9mm.

Several XOF troopers are seen wielding it while storming the infirmary premises in the prologue of the game.

IMI Uzi with buttstock extended - 9x19mm

Sa. Vz. 61 Skorpion with ten round magazine and stock extended - .32 ACP

Cobra LDP, semi-auto variant of SA.23 SMG using Uzi magazines, bears notable resemblence to in-game gun.

Sz.-336 levels 1-v.

A shot of the rapid-burn off-shoot of the Sz.-336, showing off a dissimilar wire stock, laser aiming module, suppressor, and red dot sight. Besides notation the extended magazine.

A Cipher operator takes aim with his Sz.-336.

"MACHT 37"

The "MACHT 37" [Maschinen Taktische Pistole 37] , is the game's substitute for the MP5 featured in Peace Walker and some of the previous games. West German language 9mm sub-machine gun, its design is influenced by the likes of Walther MPL/Grand and Heckler & Koch MP5. Aesthetically information technology ends up looking a lot like the H&K MP2000 paradigm (an attempted lower-cost MP5 replacement that was something of Heckler & Koch SMG refinement and basis for Heckler & Koch UMP).

A compact version called the MACHT 37K is also bachelor. Both versions infringe design elements from the MP5 series, such as the matte black finish, fe sights, retractable stock or PDW-style folding stock. At level 2, information technology gains a foregrip zipper that resembles the vertical foregrip of the Heckler & Koch MP5K.

Experimental H&1000 MP2000 with suppressor attached. The MP2000 was a farther refinement of the SMG I and Ii. Had a even earlier prototype in 1987 that bore uncanny resemblence to H&Chiliad UMP -9x19mm

Walther MPL with stock folded - 9x19mm

MP5K-PDW with its extended barrel with 3 lugs & folding stock - 9x19mm

The MACHT 37 in game. Lv 1-3.

The shortened MACHT 37K.

The extended MACHT 37L. A folding MP5K-PDW way folding stock with cheek riser is an available selection.

Fe sights of the MACHT 37 in beginning-person view.

The MACHT 37K "WEISS" from the Collector'southward Edition of the game. This MACHT actually cannot exist developed in the standard research concatenation; the level 5 MACHT 37K has a foregrip mountain.

"Ze'ev"

An Israeli 9mm auto pistol based heavily on the Micro Uzi with blueprint elements from the Cobra LDP such equally the butt jacket and forepart slope, this weapon comes with a suppressor and 31-circular mag. Lethal and non-lethal versions are bachelor; the non-lethal version is chosen the "Riot SMG" and features a suppressor based on the Sionics Ii-Stage Sound Suppressor used by the MAC-10, and is loaded with rubber bullets. Ze'ev ways "wolf" in Hebrew.

IMI Micro Uzi with folding stock - 9x19mm

Cobra LDP, semi-machine variant of SA.23 SMG using Uzi magazines.

Unsilenced model

Note the Russian PK-Equally style red dot sight and the Israeli style mag holder on the very last model

The non-lethal Riot SMG.

"G44-9"

A 9mm conversion of the G44 rifle. The new butt makes it wait even more similar to the FAMAS, though information technology also shows the Steyr AUG-similar profile of the stock. Oddly, this weapon'southward magazine role (called "9-mag") has the aforementioned stats as the MACHT 37 magazine only gives a much larger pool of reserve armament.

Airsoft FAMAS SV (Tokyo Marui AEG version of the G1) - (fake) v.56x45mm NATO

Steyr AUG Para - 9x19mm

Upgrade tree for the "G44-ix".

Shotguns

"S1000 Shotgun"

Naked Ophidian uses the fictional "S1000 Shotgun", modeled afterwards the Remington 870 with an extended forend resembling that of the Heckler & Koch FABARM FP6 while on Ocelot'south white horse (yes, a white horse), confronting a fiery bogeyman resembling Colonel Volgin on an equally fiery apparition resembling a winged unicorn. The basic version has a capacity of 4 rounds and subsequently becomes magazine-fed and gains a suppressor which appears to exist modelled afterward a shotgun burglarize grenade launching loving cup, while other branches of the tech tree include a 6-round version with an extended barrel and magazine tube and a iii-circular "shorty" version which tin be adult into an underbarrel variant. Interestingly, this variant has no forend and is instead modified equally a bolt-action weapon, an idea presumably taken from the M26 MASS.

Remington 870 - 12 Judge

The S1000, Lvls 1-4. The slug version is the same but never gets a detachable magazine, and the air stupor version has a unique telescopic mount with a raised rail.

Extended magazine tube version.

S1000 shorty version. The lower variant looks like a Benelli M3 Shorty.

Big Boss firing a Remington 870 at a fiery apparition of Volgin. While a bit difficult to see the 870 style magazine cap is visible confirming its identity.

Big Boss racks the pump action of his S1000 one handed.

Straight-pull bolt-action S1000 shotgun mounted nether a custom MRS-iv. Note the Soviet magazine; the game treats Soviet and STANAG 5.56mm magazines every bit interchangeable.

Double-barrel shotgun

The Rasp shotgun is a single-trigger 12 Guess Double Barreled Shotgun of indeterminate model much like the "Twin Butt" from prior games, which can be adult into a ludicrous diversity of dissimilar configurations including: a sawed-off version, long barrels, variants that can equip scopes and side mounts and models designed to fire slugs and less-lethal "air shock" rounds.

Stoeger/IGA Coach Gun Supreme Blue with Stainless Receiver - 12 gauge

The upgrade levels adhere loftier-tech gizmos to ye olde coachgun.

The same upgrades for the longer-barreled variant.

Sawn-off Shotgun

A gold-plated version of the game'due south "Rasp SBS" is a pre-gild bonus. A normal version of the weapon tin as well be developed as part of the Rasp shotgun'southward tech tree.

Remington Spartan Sawed Off shotgun - 12 gauge

The upgrade levels of the sawn-off Rasp, because the tacticool full-length Rasp wasn't "absurd" plenty.

An interestingly-configured sawed-off Rasp mounted under a United nations-ARC rifle. Unless the gun was using slugs (which is not an option for the underbarrel variant), the spread of shot would probably stand a reasonable run a risk of taking the cease off the suppressor if a real gun was configured this way.

A golden version of the RASP SBS from the pre-ordered edition.

"Kabarga-83"

A semi-automatic shotgun based off of the Vepr-12. It is presumably the games' equivalent to the Saiga 12 featured in Metal Gear Solid iv.

Molot Vepr-12 - 12 gauge

The upgrade tree for the Kabarga, which includes a transparent extended magazine and a drum mag.

"Bullhorn SG"

A bullpup pump-action shotgun based on the Mossberg 590 Bullpup from the 1980's, with design elements from the Kel-Tec KSG such as the stock and flat-top. Holds 8 shells in a tube magazine.

Mossberg 590 Bullpup with 20" butt and extended tube - 12 estimate

Kel-Tec KSG with RIS Foregrip.

Tppkel.jpg

Rifles

"AM MRS-4"

The FAL-style burglarize known as the "MRS-4", returns from Metal Gear Solid: Ground Zeroes. It is part of the fictional AM-69 rifle series in the game (now seemingly inverse to MRS rifle serial), and draws design influences from the Beretta SCP-70/90, the Imbel MD 97, the FN FNC, the SR 88, the Daewoo K2, and the Gwinn Firearms Bushmaster Burglarize, standing in for a AR-15-fashion carbine or FN FNC. Information technology features a FN Para mode stock, FAL-manner side charging handle, cylindrical forearm with attached tactical torch, removable suppressor, and utilizes STANAG five.56x45mm magazines.

When an optic is selected, it is mounted to a riser, resembling a Beretta SCP-70/90 carrying handle. A level 1 MRS-iv with no mods is one of the "designated" weapons for the player grapheme during cutscenes, even if they are not actually carrying 1.

Imbel MD 97 - 5.56x45mm NATO

Beretta SCP-lxx/90 with stock folded. SCP version (Special Carabine Paratroopers) is used by Paratroopers. - v.56x45mm NATO

The AM MRS-4, Lvls 2-5.

Diamond Dogs depict their MRS-4s on Quiet

Big Boss lowers his MRS-4 when he realises who he has been hired to assassinate.

Big Dominate raises his MRS-4 while engaging a plastic bucket.

A kid soldier takes Large Boss' MRS-iv and levels it at Miller after Miller strikes him with his crutch.

Golden MRS-4 but obtainable with the Collector's Edition of the game. Annotation the solid stock.

"AM MRS-4R"

The SAR-eighty way "AM-69" from Metal Gear Solid: Ground Zeroes is renamed the "AM MRS-4R" in Phantom Pain. Information technology is part of a fictional series of rifles similar to the AR-15 series, which includes the MRS-four (M4 Carbine), MRS-4R (M16) and MRS-71 (one of the various AR-fifteen derived DMRs). They use features of the FN FAL such as the long hand guard with 3 vent holes, Daewoo K2, and the SAR-80 to which they well-nigh closely resemble. Equipping an optic mounts information technology to a riser only in forepart of the rear sight, making it resemble an M16A2 carrying handle with meridian rail mountain.

SAR-fourscore - 5.56x45mm NATO

Filly M16A2 Rifle - v.56x45mm. Select Burn burglarize (Prophylactic/Semi/3 circular Burst Only).

Development levels 1, 2, and 3. Note the FN FAL handguard. After equipping optics, the MRS-4R heavily resembles the M16A2; the level 3 version having the virtually uncanny resemblance down to the front sight/gas block.

The suppressed MRS-4R with Ophidian while sneaking effectually Afghanistan.

S African Private Force with MRS-4R

Mare'south Leg lever-activity rifle

Skull Face continues to conduct his "Mare's Leg" lever-action rifle from Ground Zeroes in The Phantom Pain; it appears to be based on a lever-action Winchester rifle, and is not usable in gameplay.

Information technology is still, shortly usable in an interactive cutscene with Skullface when he drops the gun, where Big Boss somehow shoots a grand total of 10 rounds earlier its emptied without any indication he reloaded, an unlikely chapters for a cut-downwardly burglarize this short.

A Mare's Leg cut down from a Winchester Model 1873 burglarize with octagonal barrel. This has the tear drop shaped lever loop and case hardened receiver. This original Winchester rifle was cut downwards for the film Wild Wild Due west (1999) and was the screen used gun by Will Smith in the movie.

Skullface's sawed-off lever-activeness gun. Annotation the grip appears to be made from bone.

Skullface uses his weapon to ease the suffering of a 'patient'. He actually does spin-cock it during this sequence.

Big Dominate uses Skullface'due south weapon. He also flip-cocks it during this sequence.

"SVG-76"

[Gryzov Assault Rifle 76] . Chambered in 5.56mm, the SVG rifle series is a fictionalized substitute for the AK-74, though chambered in five.56mm instead of 5.45mm (giving it a resemblance to the AK-101 in that regard). The weapon itself is heavily modeled after the Norinco Type 81 with its long, sleek receiver and triangular receiver comprehend with the balklite magazines and receiver cover ribbing of the AK-74. Its handguard also appears to be modeled after the AEK-series one. The "76" designation suggests that it was adopted by the Soviets in 1976, much similar how the AK-74 was adopted in 1974; the fact that the AK-47-like version is called SVG-67 suggests it took the Soviets a remarkably long time to issue an attack rifle in the game's universe, despite an AK-47 type burglarize actualization in MGS3 in 1964. Strangely, equally the actor progresses in the game, Soviet soldiers instead switch to carrying the SVG-67 rifle and the 76 becomes far rarer.

The name appears to accept been derived from that of the SVT-40 (SVT = "Samozaryadnaya Vintovka Tokareva," "self-loading rifle of Tokarev"), substituting the fictional designer Gryzov for Tokarev. This is a trivial odd since information technology is a designation that would usually exist used to draw a semi-automatic rifle, defective the "avtomat" ("automatic device") label used past the real-life AK series. Though it is possible to imagine reasons for this, no reason for information technology is given by the game. In earlier versions of the game, the Development bill of fare incorrectly referred to the burglarize as "Gryzov Assault Rifle 77". The mistake has since been patched.

AK-74 - 5.45x39mm

Norinco Blazon 81 - 7.62x39mm

An unmodified SVG-76 at level one. This version is fitted with a Tabuk-style wink hider and a solid stock.

Iron sights of the SVG-76 in first-person view.

AKS-74 with Bakelite magazine - 5.45x39mm

The Lvl 2 version brings the SVG's silhouette more into line with the real weapon. The gun likewise gets a KRUM-style muzzle brake and a AKS-74-style skeletal stock.

The SVG-76, Lv three-5.

The SVG-67 is an upgrade that swaps the quotient from 5.56mm to 7.62mm and then information technology tin stand in for the AK-47, though the only changes to the model are a more appropriate magazine, the rear sight from an AKS-74u, and a more than conventional AK ribbed dust cover.

Tppsvg67.jpg

"SVG-76U"

A shortened carbine version of the SVG-76 is available. Called the "SVG-76U", it takes the role of the AKS-74U featured in Metal Gear Solid 2, but features a longer gas block and folding stock from the AMD-65.

AKS-74U - 5.45x39mm

Hungarian AMD-65 - seven.62x39mm

SVG-76U, Lv 1-3.

"SVG-67U"

A shortened carbine version of the SVG-67 is available equally the "SVG-76U". Its name and appearance are based on the AKMSU, but features a longer gas cake and folding stock from the AMD-65. Like the SVG-76U continuing in for MGS2's AKS-74U, the SVG-67U stands in for the AMD-65 featured in MGS3 and Peace Walker.

AKMSU Krinkov - 7.62x39mm

Hungarian AMD-65 - 7.62x39mm

The upgrade tree for the SVG-76U. Notation the shorter gas block on afterwards upgrades, which makes the gun more similar to the AKMSU in profile

"UN-ARC"

[UN Automatic Rifle for Combat] . The apparent ubiquitous battle rifle of the game, its design is influenced mainly by the FN FAL (stock and grip, apparent in the non-lethal version shown in one of 2015 gameplay demos), SIG SG 542 (charging handle on ejection port), and G3-esque diopter sights and magazine well. All three battle rifles were used in African wars during the 1980's. XOF (Skull Face's men) are seen with a Un-ARC(s) with stocks similiar to the SIG SG 550. It also has a nonlethal variant which fires rubber bullets, designated with a blue barrel, a carbine version with a folding stock similar to the FAL paratrooper, and a light auto gun version.

Israeli FAL "Romat" with Wooden Furniture - notice stock and grip

SIG SG 542 - notice charging handle on ejection port

Heckler & Koch G3A3 with Navy trigger group - 7.62x51mm NATO

United nations-ARC every bit is appears in The Phantom Hurting. Lvls 1 - 4. The mag bears resemblance to the magazine of the Howa Blazon 64 rifle.

XOF troops have a staredown with Large Boss. They have SIG SG 550 blazon stocks.

A XOF commando on guard duty. Another shot of the SG 550-based stock.

Short-barreled version "ARC PT" or "Paratrooper" with SIG-mode stocks, similar to what the XOF were wielding.

Loadout screen showing the nonlethal variant of the United nations-ARC rifle.

The UN-ARC-NL not-lethal variant and its upgrades.

"G44"

An advanced bullpup rifle with an in-built scope, based on various bullpup rifles from the 80s. It supplants the G11 and Steyr AUG featured in Metal Gear Solid: Peace Walker, and the FAMAS featured in Metallic Gear Solid. In-game, the G44 is an advanced rifle used only past the Parasite Unit, who can summon the weapon in a manner that is never really explained and fire it 1-handed.

Visually, the G44 consists of the trigger-unit and pistol grip of the Heckler & Koch G11, the carry handle similar to the FAMAS, and the stock and magazine layout of the Steyr AUG.

Heckler & Koch G11 K1 - 4.73x33mm

Steyr AUG - Austrian Regular army Version - 5.56x45mm

Airsoft FAMAS SV (Tokyo Marui AEG version of the G1) - (fake) 5.56x45mm NATO

Upgrade tree of the standard G44. The vented handguard is loosely based on the SA80's.

Short-barreled version.

Sniper Rifles

"AM MRS-71/73"

A designated marksman variant of the fictional MRS rifle serial, this weapon substitutes the Heckler & Koch PSG-1 from MGS1 & 2 and is modeled heavily on the Heckler & Koch MSG90 with the heavy butt from the former. The MRS-71 is a vii.62mm variant, while the higher-level MRS-73 is a 5.56mm variant; curiously the do good of this version is ameliorate shot groupings. For some reason the tranquiliser version, MRS-73 NL, uses a magazine labelled as .308.

Heckler & Koch MSG90 - 7.62x51mm NATO

The lvl1 Unmodified MRS-71 has an exposed gas block and receiver with the left side charging handle; features both unique to the "MRS" series of rifles.

five.56 version.

Tranquiliser version. Unlike the Riot SMG and United nations-ARC-NL, the weapon simply has a small-scale bluish stripe on the magazine; the magazine is the just function that makes this version a tranquiliser gun, and the barrel and muzzle of this variant are non stock-still like the aforementioned guns.

"Bambetov SV"

A fictional Russian semiautomatic burglarize based on the FPK / PSL Sniper Rifle with some design elements taken from the SIG SG 550 SR. The weapon's quotient is treated oddly; it is described as a 7.62mm in the options, but its eight-round magazine is listed as .308 in the customize menu; this name is used for sniper rifles (the same is used for the MRS-71'south 20-rounder) while the battle rifle magazines (which can also be used by sniper rifles) are listed as vii.62mm. The ".308" quotient has a huge boost in penetration but much lower overall ammunition capacity.

Romanian FPK/PSL sniper burglarize - 7.62x54mm R

SIG SG 550 SR - v.56x45mm NATO

Bambetov SV upgrade tree. Notation that at that place is no gap between the mag and trigger guard, showing this was probably based on the layout of the FPK / PSL rather than the Dragunov, though it has a Dragunov-style i-piece handguard. Level 3 swaps the wooden furniture with constructed furniture, making it resemble the more than mod Dragunov variants and making it one of only two sniper rifles able to utilise underbarrel weapons.

First person view of the Bambetov SV.

"Brennan LRS-46"

A fictional bolt-action .fifty caliber sniper modeled later the Accuracy International AW50, but with a much bulkier handguard.

The Sniper Placidity utilize a more powerful customized variant called the "Sinful Butterfly".

Accurateness International AW50 (Latest version with fluted barrel and redesigned muzzle brake) - .l BMG

The upgrade tree for the LRS-46. lvl 3 fits a muzzle restriction equipped suppressor.

"Serval AMR-seven"

A branch off the "Brennan LRS-46" evolution line is a semi-automatic version called the "Serval AMR-seven," which appears to exist principally based on the Gepard GM6 Lynx (which information technology is rather transparently named after, servals being a medium-sized wild cat species) and Mechem NTW-20.

Gepard M6 Lynx - .50 BMG

Mechem NTW-20 - 20x83.5 mm MG151

"Serval AMR-seven." The weapon splits off the Brennan rifle development line and has only 2 levels: Form five and Course 7. Information technology comes by default with a v-circular magazine, simply the mag guide is clearly designed for a x-rounder; in the base game, this could only be fitted if the final Brennan sniper rifle had been researched. The Rank 7 version released later has the 10-round mag part by default.

"Broughton M-2000D"

A bolt action rifle chambered in 7.62mm, that has elements from "early Cold-War Sniper Rifles" similar Winchester Model 70 and Remington Model 700 - featured in Basis Zeroes. In The Phantom Pain, it tin be equipped with a more than mod chassis, resembling that of the PGM sniper burglarize series.

Remington Model 700/M40 USMC sniper burglarize - 7.62x51mm NATO

PGM Ultima Ratio Commando - 7.62x51mm NATO

The M-2000D, Lvls one-iii. Levels iv and 5 do non alter the weapon's appearance.

Broughton M-2000D MGSV TPP.jpg

Ophidian with the Broughton Yard-2000D slung over his back

Quiet takes aim with Big Boss' Chiliad-2000D at an approaching fighter jet.

"Renov-ICKX SR"

A bolt-activeness burglarize chambered in vii.62mm, this burglarize appears to be based on a Czechoslovakian vz. 54 Sniper Rifle, which itself is a variation of the Mosin-Nagant Rifle, although the Renov'due south activity is more Mauser than Mosin. Like the Broughton M2000-D, it tin be placed in a more modern chassis, which some gun owners practise to their Mosin-Nagants in real life; the chassis resembles that of the Blaser R93 Sniper Rifle.

The beautiful silent sniper Tranquility uses a unique "Renov-ICKX" as her weapon of choice with customizations not available to the player, which include a unique chassis, a stainless steel butt and receiver, a custom match trigger, a different scope and mount system, slam pads on the magazines, and is fitted with a unique "Broughton" scope. She has ii variants of the rifle: a lethal variant known every bit the "Wicked Butterfly" and a not-lethal variant known as the "Guilty Butterfly." Her non-lethal version is significantly more powerful than the one available to the player, being able to knock off soldiers' helmets, which none of the normal tranquillizer rifles are capable of doing. Her rifles also have a green laser sight visible merely to the actor that indicates who she is targeting, later on she is recruited, replacing a red one used during her boss battle.

The same version, fitted with a more sophisticated telescopic, is besides used by the Skull snipers encountered in mission 28.

Vz. 54 Sniper Burglarize - 7.62x54mm R

Blaser R93 LRS2 Precision Sniper Rifle - .338 Lapua Magnum. The burglarize is normally outfitted with either a Parker & Unhurt or Harris Bipod.

The Renov-ICKX SR, Lvls ane-5.

Snake with the "Renov" slung over his back.

Quiet holds her signature "Renov".

Quiet holds her signature "Renov".

DD soldier "Flaming Buffalo" supervises Quiet securing their landing zone. Tranquillity's "Renov" is in a more modernistic chassis and has parts not available to the player.

Snapshot from TGS 2014 Gameplay demo. Quiet nodding back to the histrion while on standby for orders.

A female Skull sniper materializes her custom "Renov" seemingly out of aught into her hands, a feat repeated past the other Skulls with their own firearms, thanks to their command over their parasites and metallic archaea infection. Given the number of references to Zone of the Enders in Phantom Pain, this is probably supposed to an homage to the aforementioned dimension-shifting "Vector Trap" technology seen in that game.

Automobile Guns

"United nations AAM"

The Un AAM [United nations Modular Automatic Weapon] is a fictional LMG chambered in 5.56mm based off of the FN Minimi and FN Mag. It replaces the Stoner 63 from Snake Eater and Peace Walker. Its never explained why the weapon is designated AAM instead of MAW, which would be more logical for Modular Automatic Weapon. But it might be related to the fact that the name is in French like the real life analogue Mag so "AAM" would mean "Arme Automatique Modulaire".

FN Minimi 1974 pre-production ground forces trial model - 5.56x45mm

FN Mag 58 - 7.62x51mm NATO

Tppmag2.jpg

Tppmag3.jpg

Ophidian catches the African militant off baby-sit and forces him to lay downwards his weapon. Even if it's obscured in shadows (and the epitome that'southward not the highest of quality), information technology should requite somewhat an idea of the overall shape of the weapon.

From December 2014 MGO Trailer. The "Un AAM" carried on the dorsum of a "role player character".

Loadout screen from the post E3 2015 alternate gameplay footage.

"ALM 48"

[Aberdeen Lighter Machine Gun Type 48]. A possible reference to the Aberdeen Proving Basis facility. A GPMG chambered in vii.62mm. Obviously modeled off of the M60 Car Gun from Peace Walker, but with small differences such equally a boxier stock.

M60 - 7.62x51mm NATO

Notation the M249-esque front end sight and gas block. The upper shroud of the handguard is added at high levels as a "heat sink," which, because Mechwarrior laws of physics are apparently in effect, makes the gun burn faster.

M60E4 machine gun - 7.62x51mm NATO

A brusk-barreled variant of the ALM, which makes information technology resemble the M60E4 from Metallic Gear Solid 4.

Iron sights of the ALM 48 in first-person view.

The ALM 48 on Big Boss' dorsum during the E3 2015 trailer.

"LPG-61"

The LPG-61 [Gryzov Light Automobile Gun-61] , is a fictional Russian GPMG heavily based off the PKM Machine Gun, a weapon previously used in Peace Walker, is often carried by Soviet troops in Afghanistan. The LPG-61 fires 7.62mm ammunition from a 150-round belt. Why it is referred to equally LPG, and not PG as is standard Soviet naming conventions is never explained by the game.

PKM - seven.62x54mm R

Annotation the wooden handguard and Degtyarov mode muzzle device.

Level 2 swaps the minor belt box for an RPD-style drum.

Level 3 swaps the drum for a more traditional PKM belt box.

Iron sights of the LPG-61 in first-person view.

"PG-76"

The "PG-76" is the SVG burglarize serial' equivalent of the RPK-74, though it is not named RPG-76, likely in order to avoid confusion with the RPG-seven rocket launcher.

RPK-74 light machine gun with 45-round box mag - 5.45x39mm

Upgrade tree for the PG-76. The PG-76 has a drum magazine in its upgrade tree (in that location were real-life experimental drum magazines for the AK-74, simply technical difficulties left the AK-74 platform sticking to just box magazines).

"PG-67"

The "PG-67" is the SVG burglarize series' equivalent of the RPK featured in Peace Walker.

RPK Calorie-free Machine Gun with 40 circular mag - 7.62x39mm

Valmet M78 with Straight Stock and standard 40 round Magazine - 7.62x39mm

Upgrade tree of the PG-67. Also note the LPG stock.

"AM MRS-4LS"

The "MRS-4LS" is the AM rifle serial' equivalent of the Diemaco/Filly Canada C7/C7A1 LSW with the improver of a RPK-style stock.

Diemaco C7A1 LSW/Colt Model 950 LMG with Parker & Hale bipod - five.56x45mm

The upgrade tree for the MRS-4LS. Level 3 gives it a overnice Beta C-Mag which unfortunately doesn't grant the weapon infinite ammo similar the Patriot from MGS3. Also the extended box magazine has weld marks on it which ways information technology was probably created past fusing 2 standard magazines together.

"Un-ARC-HB"

The low-cal-support variant of the United nations-ARC, which is based on the heavy-butt FAL variants sometimes used as light support weapons.

FN FALO (FN FAL 50.41) - 7.62x51mm NATO

L2A1 with xxx-round magazine - 7.62x51mm NATO

Fictional LSW versions to give the Un-ARC a counterpart to the MRS, G44 and SVG LSW builds.

"G44MG"

An LSW version of the G44. The style the extended barrel protrudes from the shroud makes it more reminiscent of the G11'due south magazine and fits the role of bullpup IARs such as the Steyr AUG HBAR, though the vented handguard of the top-level model makes it loosely resemble the L86 LSW of the SA80 serial.

Heckler & Koch G11 K1 - 4.73x33mm

Steyr AUG HBAR - 5.56x45mm

"G44MG" variants. Similar the PG-76, the G44MG is incapable of using a pulsate (due to its bullpup nature) like the other LMG variants and is stuck with a 40-round extended STANAG mag.

Launchers

"DGL103"

A break-activity , single-shot 40mm grenade launcher based on the HK79 with a stand-solitary stock based on the KAC Stand up-solitary M203. The 2 main research chains are for an underbarrel version with high-level versions able to fire dissimilar ammo types (as in Peace Walker, there is no switching of types, each instead being counted as a unlike blazon of gun) or a long-barrel standalone-only variant which can after exist modified to fire RPGs (!), though in practical terms this just extends grenade range with no new effect for firing them.

Knights Armament Co. Stand Lonely M203 Launcher Platform with Type one Telescoping Stock - 40x46mm

Heckler & Koch HK79 mounted on Heckler & Koch HK33A2 - 40mm & v.56x45mm

Short "DGL103-SA" stand up-alone version. Unlike the FAKEL which becomes a multi-barreled monstrosity, the DGL remains a single-barreled weapon.

Long "DGL103-SA" stand up-alone version. Where the backblast will come up from when this is upgraded to burn down RPGs is a mystery.

Brusk "DGL103-SA" mounted under a UN-ARC NL less-lethal battle rifle.

Flaming Buffalo reloads her underbarrel smoke-launching DGL103 equally she escapes from the highly dangerous confines of Mother Base of operations's zoo, showing the break-open activity.

GP-25

The "Fakel-46" grenade launcher is more or less exactly the same as a GP-25 grenade launcher. One chain of research results in an underbarrel version and various new round types, while the other for the "Fakel Chiliad-33" results in progressively sillier multi-butt models. While in that location is a existent-life multi-barreled GP-styled launcher called the Avalanche MSGL manufactured by Arsenal, this is a revolver-fashion grenade launcher with a jump-operated rotary cylinder, resembling an RG-half-dozen grenade launcher with no barrel.

GP-25 grenade launcher

The "Fakel" grenade launcher in standalone configuration, with upgrades that add together accessories even bigger than the butt.

A double-barreled variant with the same cool upgrades.

And an even more ridiculous triple-barreled variant.

Looking around his helicopter, Big Boss admires the stun grenade launching GP-25 he has rather inexplicably decided to fit to his sniper rifle.

"Isando RGL-220"

A fictional half-dozen-shot 40mm grenade launcher heavily based on the Russian RG-6 grenade launcher with design elements from the MGL-140 grenade launcher.

RG-6 / 6G30 grenade launcher - 40mm Caseless

Milkor MGL Mk 1L in blackness finish fitted with Armson OEG reflex sight - 40x46mm

Tpprgl1.jpg

Tpprgl2.jpg

Tpprgl3.jpg

"Hail MGR-4"

A fictional magazine-fed grenade launcher with a conventional layout. At level 4, the magazine capacity is increased to 10 rounds and a 20-circular pulsate mag becomes available at level vi. It comes with a computerised rangefinding scope (which appears to actually be an AN/PVS-10 sniper nighttime optic with two actress bombardment covers added). It is probably based on the non-bullpup GL module of early on XM29 OICW variants (a forerunner to the Heckler & Koch XM25 featured in Metal Gear Solid 4), with aspects of the prototype carbine version of the Howa Type 89 used in the Nihon Ground Self-Defense's Advanced Combat Infantry Equipment Organisation, especially the stock. The barrel and handguard seems to exist based on that of the Heckler & Koch CAWS seen in Peace Walker.

The highest-level version can mountain underbarrel accessories, but just a foregrip; information technology is conceivable that a version which could exist built as an over / nether combination weapon was planned, though the later-added level viii version can nonetheless only use a foregrip.

1995 side-past-side OICW paradigm - 5.56x45mm & 20mm (?)

Heckler & Koch CAWS - 12 gauge

Early on 2007 mockup of the Howa Blazon 89 ACIES carbine - five.56x45mm

MGSV-Hail-1.jpg

The huge daft magazine appears to exist based on that of the Rheinmetall Hydra, a self-loading infantry launcher with a recoil-buffering system designed to permit it to fire more than powerful medium-velocity 40mm grenades.

Tpphail3.jpg

"CGM 25"

A fictional launcher resembling a cross between the M47 Dragon and FGM-148 Javelin, the CGM (Cluster Guided Missile) launcher is a very videogamey disposable multi-lock rocket launcher. Functioning as a sophisticated "cluster" missile launcher, information technology launches a single missile that splits into up to eight separate projectiles, vastly increasing its damage potential.

M47 Dragon ATGM - 140mm

FGM-148 Javelin - 127mm

Tppjav.jpg

"FB R-Launcher"

Returning from Metallic Gear Solid: Ground Zeroes, the "FB R-Launcher" (Falkenberg Multi-Role Rocket Launcher) is a reloadable recoilless rifle. While its explosive damage is extremely powerful, the reload time is the slowest of whatsoever of the weapons in the game. In overall design and appearance it resembles the Carl Gustav M4, having several features nowadays on the M4 but not the M3, though interestingly it also a spotting rifle on its right side like a Mk 153 SMAW (though this has no in-game function). At its highest upgrade level it gains a Panzerschreck-mode blast shield which functions every bit a smaller version of the anarchism shield.

Carl Gustav M4 - 84x246mm R

Tppfgl1.jpg

Tppfgl2.jpg

Tppfgl.jpg

"Grom-eleven"

A fictional rocket propelled grenade launcher which appears to take been designed by imagining an intermediate step between the Panzerschreck and Panzerfaust three. At high levels, it gains a tandem accuse warhead. Grom means "thunder" in Russian and other Slavic languages.

RPzB 43 "Panzerschreck" rocket launcher with rocket - 88mm

Panzerfaust 3 with DM12A1 rocket and standard telescopic sight - 60mm

MSG5-GROM-1.jpg

Tppgrom2.jpg

Tppgrom3.jpg

GROM-11 MGSV TPP E3 2015.jpg

"Dearest Bee" / "Killer Bee"

During the mission "Where exercise the Bees Sleep?" the thespian character is tasked with retrieving a paradigm MANPADS called "Honey Bee" which is a hybrid of the FIM-43 Redeye and the M134 training set for the FIM-92 Stinger. The weapon's name, as well every bit being an obvious reference to US Stingers being sent to Afghanistan, comes from it using a dual IR / UV seeker designed to throw off countermeasures, which is a feature of the FIM-92B, and refers to the ability of bees to see ultraviolet low-cal. Mother Base can later develop their own version, the "Killer Bee," though this requires a member of staff with the Missile Guidance Specialist skill.

FIM-43 Redeye - 70mm

Training Set Guided Missile M134, a tracking and acquisition preparation device for the FIM-92 Stinger - 70mm

Annotation that the "Killer Bee" has a box fitted about the rear of the launch tube: this is referenced from the performance indicator from the M134 training set up. The sight appears to be referenced from the current-production ITAS scope for the BGM-71 TOW.

Mounted Guns

Shipunov 2A42

A Shipunov 2A42 is mounted on the same fictional transport-configured Mi-28, now referred to as "HP-48 Krokodil", seen in Metal Gear Solid: Ground Zeroes and on Soviet BTR-80 APCs (renamed "Zhuk BR-3" for no obvious reason). "Krokodil" (Крокодил in Cyrillic, "Crocodile") is i of the nicknames for the Mi-24 "Hind" gunship, though as noted, the in-game helicopter bears more resemblance to an Mi-28.

Shipunov 2A42 mounted on a Mi-28 Havoc - 30x165mm

A BTR-lxxx with a Shipunov 2A42 autocannon.

A BTR-80 with a six-track launcher for Katyusha rockets. Given the number of runway, this is presumably supposed to be either a M-8-6 launcher with 82mm Yard-8 rockets, or a half dozen-M-13 with 132mm Grand-13 or M-xx rockets.

Rheinmetall MK 20 Rh 202

Mounted in a modified German Marder IFV turret on Western-supplied LAVs, renamed as "Stout IFV."

Rheinmetall MK 20 Rh 202 autocannon in Marder IFV turret - 20x139mm

Tpplav20.jpg

M134 Minigun

A pair of M134 Miniguns with flash suppressors are mounted on rather overcomplicated articulated arms on the sides of the fuselage of the UTH-66 Blackfoot, callsign "Pequod" (Big Boss's transport helicopter and non particularly subtle Moby Dick reference), the apparent purpose of which is to permit them to double equally both door guns and forward-firing stock-still ammunition that allows "Pequod" to be chosen in every bit an ersatz gunship. A minigun can besides be developed equally a principal weapon for the "D-Walker" mech that Big Boss acquires partway through the story. Armament is stored in a large green pulsate similar to its configuration in Peace Walker.

Dillon Aero M134 with flash suppressor - 7.62x51mm NATO.

The minigun is seen mounted on the sides of the UTH-66 Blackfoot. This helicopter appears to be based on the MH-60L DAP "Straight Action Penetrator" variant of the Blackhawk, though the long rod is actually a Fulton Recovery arm (!) rather than a refuelling probe. The rear weapon pylon placement hasn't been very well thought out, as the minigun arm mounts are within the inner Hydra-70 rocket pods' line of fire.

"Kaz, the minigun is talking to me over again."

Big Boss using the door mounted gun on the Blackfoot to light up an approaching fighter jet.

The unnamed Minigun on Big Dominate' chopper during an infiltration op in Afghanistan.

Minigun mounted on D-Walker, basically a giant empty-headed Metal Gear Mk II with guns.

For comparison, the M134 from Peace Walker. The rectangular bar that links the grip to the rest of the weapon is a single polygon with no thickness, and then is invisible when viewed fully side-on.

M61 Vulcan

Returning from Ground Zeroes, M61 Vulcans in M167 VADS installations can be institute in the Africa map; the game dubs these "M276 AA Gatling Gun."

M167 VADS (Vulcan Air Defense force System) - 20mm HE

While wandering around Female parent Base, Big Boss discovers i of the many VADS installations he has stolen is waiting for him.

"VOL-GA K12"

A stationary HMG mounted on a tripod and on Russian tanks. Its appearance is similar to that of the DsHK.

DShKM on tripod - 12.7x108mm

An unnamed VOL-GA K12 turret inside a hamlet used by Soviet troops.

VOL-GA K12 MGSV TPP.jpg

VOL-GA K12 sights MGSV TPP.jpg

VOL-GA K12 mounted on the turret of a Soviet TT-77 "Nosorog" (носорог in Cyrillic, "Rhino") primary boxing tank, which is based on a multifariousness of Russian tanks starting with the IS-3 (hull front) and including bits of almost all the T-series tanks up to 80.

"HMG-3 Wingate"

The "HMG-3 Wingate" is a stationary HMG mounted on a tripod and on US-supplied tanks and heavy LAVs. Its appearance is similar to that of the Browning M2.

Browning M2HB - .fifty BMG

HMG-3 mounted on a LAV fire back up variant; the turret appears to be based on that of the B1 Centauro.

HMG-3 mounted in front of the commander's hatch on an MB4A Magloader tank. The MB4A'south turret is a hybrid of Cold War Western tank designs, being roughly equal parts Abrams, Leopard ii, Merkava and Challenger I, while the hull is generally Merkava-like.

ZU-23

The Afghanistan map features Soviet AA guns called "Zhizdra-45s" based on the ZU-23.

ZU-23-2 - 23x152mm

Big Boss places a ZU-23-2 on his list of "things to steal today." Notation that it is shown fitted with some kind of radar much like the VADS installation.

The ZU-23 soon take its rightful place on the deck of Mother Base of operations equally Big Boss tests out R&D'due south new levitating anarchism shield technology.

Other

M18A1 Claymore

The M18A1 Claymore tin can exist adult; as e'er in Metal Gear Solid it is incorrectly shown as proximity detonated. Some side ops are dedicated to disarming them, and later in the game minefields volition start to announced on the approaches to enemy strongholds. A Deployment mission can be done to temporarily prevent them from spawning. Equally usual they evidence up brilliant if thermal goggles are used; likewise as this, D-Dog volition automatically identify mines if they are present, as volition the Intelligence Section if their level is high enough.

Like in Peace Walker enemy Claymores are not disarmed and retrieved by crawling over them; instead, they must be approached from the rear, whereupon an activeness prompt will announced to selection them up. Presumably this has been retained because information technology is more realistic, since it is now possible to move while prone then crawling over them to pick them up as in previous Metal Gear games would exist an option.

The December 2015 update added a level 9 weapon using the Claymore model called the Due east-RB WH. Gen. This "wormhole generator" can be placed anywhere by the player and functions as a portable fast travel point when activated.

M18A1 Claymore mine

M67 Hand Grenade

M67 Hand Grenades can built at Motherbase.

M67 Frag Grenade

IMG-20140415-01424.jpg

M18 Smoke Grenade

M18 Smoke Grenades can be developed to be used by the actor graphic symbol; upgrades increment the duration of smoke and the number that can be carried. They are also present on NPC soldiers and two are shown on the chest rig of the Boxing Apparel suit.

M18 smoke grenade - Green.

MSF soldiers carrying M18 fume grenades on their flak jackets in the Ground Zeroes flashback.

Big Boss wanders how much longer he needs to mind to Skullface'due south sappy monologue.

See As well

Metal Gear serial

Main Series Metal Gear Solid  •Metal Gear Solid 2: Sons of Freedom  •Metallic Gear Solid 3: Snake Eater  •Metal Gear Solid 4: Guns of the Patriots  •Metallic Gear Solid 5 (Footing Zeroes / Phantom Pain )
Side Games Metal Gear Solid: Portable Ops  •Metal Gear Solid: Peace Walker  •Metal Gear Rising: Revengeance  •Metal Gear: Survive
Related Super Blast Bros. Ultimate

DOWNLOAD HERE

Metal Gear Solid Phantom Pain Honey Bee Mission UPDATED

Posted by: joeevess1958.blogspot.com

Comentarii

More Articles

Anime Andaikan Saat Itu Hp Ku Tidak Jatuh : Pertolongan Awal Saat Ponsel Kena Air

Helloworld1 Microsoft Way, Redmond. : Hello World April 28 2021 Hello World Channel 9

Interior Design Company Canada Mail - Top 20 Interior Design Firms From Tokyo

Sifan Hassan : Sifan Hassan easily wins the 5,000 meters - BBC-Edition

D.va 3D Mentahan Tik Tok : Viral Tiktok Pingk Banget 3.16MB Mp3 Mp4 - SwbVideo : Mentahan anime 3d dva overwatch viral tiktok terbaru.

Galatasaray Fc Logo - Indir duvar kağıdı FC Galatasaray, 4k, Süper Lig, logo : Determine the value of each fixed asset after taking depreciation into account.

Sara Carreira Ivo Lucas - Morre Sara, filha de Tony Carreira, em acidente de carro / Ivo lucas quebrou um silêncio de mais de quatro meses para divulgar uma.

Un Mundo Feliz Libo Pdf Grati - Trump impulsa venta de libros con visiones apocalípticas ...

Auntie Mella’s Italian Soft Anise Cookies - Auntie Mella's Italian Soft Anise Cookies - The Apron ...

Mac and Devin Go to Highschool Full Movie Download Free UPDATED Free




banner